

import bpy
import nodeitems_utils
from bpy.types import Operator, Menu



class C_节点子菜单_容器数据(Menu):
	bl_idname = "node.container_member_fun"
	bl_label = "容器"
	
	def draw(self, context):
		layout = self.layout
		layout.operator('node.global_node_int_container_get_element')
		layout.operator('node.global_node_float_container')
		layout.operator('node.container_float_get_element')

		layout.operator('node.global_node_object_container_add')
		layout.operator('node.global_node_object_vec2_container_add')
		layout.operator('node.global_node_object_container_get_element_num')
		#layout.operator('node.global_node_get_index_list_object')

		layout.operator('node.global_node_collection_particle_dim_ii')
		
		
		


classes = (
	C_节点子菜单_容器数据,
	
)

def register():
	for c in classes:
		bpy.utils.register_class(c)

def unregister():
	for c in classes:
		bpy.utils.unregister_class(c)

	



